![]() In order to implement it, it’d have to be only +1 range rather than +3, it’ll still eat mangos so no worries about that. With that being said I think it can definitely find place in this game despite being very edgy bonus. ![]() It basically eliminate any Castle Mango push which is a fundemental win condition in this game. TC range is a dramatic bonus to have, especially if it’s being given passively. Yes, it’s quite cool and harmonic having UU that is similar to the generic Barracks unit of the same civ, but its a killer to strategy. Please, developers, please, remove the Barracks melee armor bonus from Teutons civ’s bonuses, it doesnt contribute to anything balance related in open map, just makes them even more broken on closed maps, plus makes their Unique Unit even more useless. It’s a little bit too methodical, giving them Light Cav for the sake of defining them as a Cavalry civ. Giving Teutons Light Cav is a killer to diversity/identity, Teutons are the only civ who ends up having only Scout at Imperial Age. That’s overall a nice idea, can further argue about this one. Quite tricky, you basically created a Boyar, though I like the fact you balanced it out with low movement speed, it’s definitely playable, also conversions resistance is blessful, I really want Teutonic Knights to be completely resistant.
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